How to Insert Adsense Ads Below Post Title - Blogger

How to Insert Adsense Ads Below Post Title - Blogger
Adsense works great on content receiving good traffic from search engines, because it is a targeted keyword based PPC ad network. but if you receive good traffic from search engines and still don't make considerable income with it then you might be doing  some mistakes somewhere in implementation, and ads placements is included in this. So make sure your ads are on the right placements where visitors pay attention at first. We can implement Google ads on any platform or manually created websites, we can insert the ads wherever we want into our pages. But the problem is with blogger blogs, when you use blogger.com for your blog then you are limited to add third party widgets only by using HTML/JavaScript widget in the Layout area. You don't have direct access to the blog post body or Single post in WordPress. Therefore, it becomes headache when you want to insert Adsense ads inside your blog posts, and this is very necessary because the best positions for Google ads are; the header, the post body, below the posts and the sidebar. You can use the header in some templates and sidebar in every template, but the main placement is below the post titles in blogger.


But as you might know that blogger.com is built within XML which doesn't allow some characters inside scripts such as >, +, <, && and so on. Therefore, we'll need to alter the ad codes to make it possible.

So this post is all about inserting Google ads below post titles in Blogger for increasing your CTR (Click rate on ads), and the revenue. obviously, when CTR get boosted, the revenue get increased.

I won't take your much time, and I've simplified the tutorial, you just need to follow the tips and easily insert Google Ads below post titles in blogger. And you'll see a dramatic change in your earning and CTR. Let's start how to do this.

    Login into your Adsense account: Adsense Home Page.
    Go to my Ads at top left side and click My Ads >> Create a new Ad unit
    Now make the settings for new ad unit as per your choices (See Below picture for example)
How to Insert Adsense Ads Below Post Title - Blogger

4. Select an ad unit of 300*250 which is best for inserting after the post titles in blogger and click the Save and Get code button which is highlighted in the screen shot.

5. You'll get a pop up in which the generated code for the ad unit will be looking like this image:

How to Insert Adsense Ads Below Post Title - Blogger

6. Just copy all the code and paste into this tool Adsense Code Converter.
The above tool actually converts the characters to be accepted by blogger core, because blogger in fact doesn't allow illegal characters like <,>,+,&& and so on, so therefore, you need to convert the code by using above tool, so it will convert all the illegal characters to the accepted ones.

Now your converted code should be looking like this: 


&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
google_ad_client = &quot;ca-pub-XXXXXXXXXXXXXX&quot;;
/* XXXXXXX */
google_ad_slot = &quot;XXXXXX&quot;;
google_ad_width = 300;
google_ad_height = 250;
//--&gt;
&lt;/script&gt;
&lt;script type=&quot;text/javascript&quot;
src=&quot;http://pagead2.googlesyndication.com/pagead/show_ads.js&quot;&gt;
&lt;/script&gt;

All the illegal characters are now removed by that tool and this code is now acceptable for blogger. Now for adding the code to blogger follow these steps (In Blogger New Edit HTML):

Blogger >> Template >> Edit HTML >> Jump to Widget >> Blog1 >> Find var='post'
When you found var='post' just click the arrow at the left side for expanding that widget
Now when the widget is expanded, search for this code: <data:post.body>
Just before <data:post.body> paste the converted code
Now your code should be looking like this:


&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
google_ad_client = &quot;ca-pub-XXXXXXXXXXXXXX&quot;;
/* XXXXXXX */
google_ad_slot = &quot;XXXXXX&quot;;
google_ad_width = 300;
google_ad_height = 250;
//--&gt;
&lt;/script&gt;
&lt;script type=&quot;text/javascript&quot;
src=&quot;http://pagead2.googlesyndication.com/pagead/show_ads.js&quot;&gt;
&lt;/script&gt;
<data:post.body/>


This is for displaying the ads below the post title, if you want to insert the ads below the post then simply paste the converted code below <data:post.body> tag. So the ads will be showing up below the post.

But in above code there is a problem, the ads will be appearing on the home page as well as on single posts, and we don't want that because we need this unit to be displayed only on single posts, not on home page. So we'll need to add an if statement which is a XML tag in blogger, so now you should be inserting the ads along with these two conditional tags like this: 


<b:if cond='data:blog.pageType == &quot;item&quot;'>
&lt;script type=&quot;text/javascript&quot;&gt;&lt;!--
google_ad_client = &quot;ca-pub-XXXXXXXXXXXXXX&quot;;
/* XXXXXXX */
google_ad_slot = &quot;XXXXXX&quot;;
google_ad_width = 300;
google_ad_height = 250;
//--&gt;
&lt;/script&gt;
&lt;script type=&quot;text/javascript&quot;
src=&quot;http://pagead2.googlesyndication.com/pagead/show_ads.js&quot;&gt;
&lt;/script&gt;
</b:if>


Now by inserting the <b:if></b:if> tags we are actually making the codes to appear only on post pages, but not on home page.

You can also use the <center></center> tags if you want the ads to be centered align. Just add the <center> tag before the ad code and </center> at the end of the ad code, so the ads will be centered align.

Conclusion
By doing this, you are not gonna violating any program policy of Google Adsense, because this is necessary for inserting the ads inside blog posts, and also you are just converting the characters to alternative characters. This doesn't mean you are changing or altering the entire ad code. So don't worry and take it easy.

I hope you'll insert Google ads easily by following all the steps mentioned in this tutorial. However, if you faced any difficulty then I'm always here to help you out, just leave your comment. Take Care!

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Call of Duty Ghosts' Squads Mode - Review

Call of Duty Ghosts' Squads Mode - Review

Inside Call of Duty: Ghosts' Squads Mode 

  Never before seen footage of the new modes, loadout system, and more.

  Call of Duty Ghosts' Squads Mode - Review

With the launch of Call of Duty: Ghosts, Infinity Ward will introduce a new suite of cooperative and adversarial game modes with Squads. Like Modern Warfare 3's Spec Ops mode before it, Squads Mode will pit players against challenging AI enemies in a variety of gametypes, but this time, Infinity Ward is giving players the power to create their own team of allies and face off against advanced AI squads designed by friends and other players around the globe.



To give you a better understanding of Squads, we visited Infinity Ward to provide new, never before seen footage of the loadout system, game modes, and extended gameplay with guided commentary with executive producer Mark Rubin.
We'll be kicking things off on Monday, October 21st and posting new content every day until Friday, October 25th.

Creating Your Squad

 

 

 

Understanding Squads and the New Modes

 


Playing Wargame

 

Defeating Waves in Safeguard

 

Going Head-to-Head in Squad vs. Squad

 

Challenging Another Squad in Squad Assault

 

 
Call of Duty Ghosts' Squads Mode - Review


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Pokemon X and Y Game - Review

Pokemon X and Y Review 

A mega evolution.

Reviewed on Nintendo 3DS
October 4, 2013 Every so often, evolution takes a significant leap. Pokemon X and Y is smarter, better, and faster than its predecessors, but it’s the impressive online social features and fantastic new 3D look that make the latest game in the 15-year-old RPG series amazing. As long as you’re within the range of Wi-Fi, you’re never alone in Pokemon X and Y, and we finally have the tools to express ourselves over the course of this 35-hour adventure.
Much like its predecessors, Pokemon X and Y appeals to a wide audience, from veteran fans to timid newcomers by challenging them to become knowledgeable trainers or fill the up the encyclopedic Pokedex. Thanks to an impressive amount of depth from elemental-based combat, it manages to pull off this difficult task right from the start.
A lot of smart decisions went into Pokemon X and Y. The first big change is an opening that’s considerably faster-paced than the sluggish first hours of the previous games.

Pokemon X

October 12, 2013
The first Pokemon adventure for Nintendo 3DS, Pokemon X & Y ushers in a new era for the role-playing, creature-capturing series via new starter Pokemon, new Legendary Pokemon, and so much more.
In less than an hour, you’ll have access to a diverse roster of capable pokemon from current and previous generations, your first gym badge, and even roller skates! The significantly sped-up pace also means you’ll spend less time sitting in lobbies or fumbling through menus and more time in the action.
This is the first fully 3D Pokemon game, and it’s made the transition beautifully, with some great art direction in its many characters. Take Charizard, for example – this fire-type pokemon has been intimidating since he first stomped onto the scene in the original games, but his new look is absolutely stunning. He quietly hovers in place looks large and majestic, dwarfing his old 2D look. At the other end of the spectrum you’ve got the hyper-cute Pikachu, whose adorable animations effectively sell his personality. And the all-new Mega Evolved versions look similarly impressive, with intimidating features such as the additional thorns and hair that give Mega Lucario a ferocious visual edge over its normal form.

Just as importantly, developer Game Freak has finally opened the door for unique avatars and creature customization beyond simply picking our gender. We can now choose a basic skin tone and dress up with a variety of nifty accessories. These simple tools finally give me the ability to distinguish myself from the thousands of other people playing, and that makes Pokemon a much more personal experience.
It needed to do something to make it feel different, because Pokemon X and Y’s story follows a predictable arc that’s very similar to previous games, albeit with a charming cast of four NPC friends this time. Sadly, the one-note design of these characters is still pretty disappointing for a predominantly single-player RPG. I know that it’s aimed at kids, but as a Pokemon fan for the past 15 years, I couldn’t help but wish for a story that appeals to fans of all ages.
At its core, Pokemon’s gameplay core bores down to battling and trading, and both systems have been carefully refined over time. There are small improvements to note here though, like the ability to restore pokemon before they’re switched into battle. Although the tried-and-true formula is still largely the same, these small improvements are smart in that they remove unnecessary downtime between battles.
Perhaps the most significant change to combat is the role of Mega Evolutions, which will have a major impact on the way Pokemon battles are played. These special transformations can alter pokemon types, and those changes make battles much more strategic. Charizard’s and his Mega Evolution, for example, switches him from Fire/Flying to Fire/Dragon, which basically removes his weakness to Water. It adds a potential seventh option to your roster of six pokemon, and the possibilities increase dramatically.
Game Freak wisely imposed some limitations on that powerful upgrade: you can only summon a Mega Evolution once per battle, and not every pokemon can assume one of these altered forms. And there’s an unintentional limitation as well: while battles against humans feel more strategic, the trainer A.I. still doesn’t know how to react to or counter elemental weaknesses. So after a certain point in the campaign, a player with the right pokemon will steamroll through rivals in single-player.

What makes Pokemon X and Y feel dramatically new and more modern are its forward-thinking online features. Specifically, the Player Search System, a communication tool that debuted in Pokemon Black & White, receives considerable upgrades that make playing together a much more graceful experience. You can quickly battle and trade at any time, or share helpful O-powers – think of them as unique buffs that enhance a stat like attack or evasion. You can also share all of that new customization. For instance, each trainer can share a brief video that shows off acquired creatures or general traits about themselves. It's a fun form of expression.


But a lingering question remains for what will happen long-term in a post-Pokemon X and Y world: what impact will Super Training – a regimen of training that you can use to easily boost base stats – have on the multiplayer community? This interesting feature could potentially upend the balance at the heart of Pokemon. On the other hand, it makes the practice of boosting stats much more approachable compared to the grind of EV training. Only time will tell.

The Verdict

Game Freak has really outdone itself this time, and Pokemon X and Y will be remembered as great transition point for the series’ transformation into an even more social, beautiful, and strategic game. Building on five generations of games, a digital menagerie of captivating creatures, and a wide range of diverse regions to explore, Pokemon X and Y proves this formulaic portable role-playing series can still deliver an innovative experience.

Rating : 9.0/10 

Pokemon X and Y Game - Review  
$39.96 @ Amazon

Amazing Pokemon X and Y makes a successful transition to a 3D world and adds some impressive depth and online features.  RT


0 comments:

Pokemon X and Y Game - Review

 

Pokemon X and Y Review 

A mega evolution.

Reviewed on Nintendo 3DS
October 4, 2013 Every so often, evolution takes a significant leap. Pokemon X and Y is smarter, better, and faster than its predecessors, but it’s the impressive online social features and fantastic new 3D look that make the latest game in the 15-year-old RPG series amazing. As long as you’re within the range of Wi-Fi, you’re never alone in Pokemon X and Y, and we finally have the tools to express ourselves over the course of this 35-hour adventure.
Much like its predecessors, Pokemon X and Y appeals to a wide audience, from veteran fans to timid newcomers by challenging them to become knowledgeable trainers or fill the up the encyclopedic Pokedex. Thanks to an impressive amount of depth from elemental-based combat, it manages to pull off this difficult task right from the start.
A lot of smart decisions went into Pokemon X and Y. The first big change is an opening that’s considerably faster-paced than the sluggish first hours of the previous games.

Pokemon X

October 12, 2013
The first Pokemon adventure for Nintendo 3DS, Pokemon X & Y ushers in a new era for the role-playing, creature-capturing series via new starter Pokemon, new Legendary Pokemon, and so much more.
In less than an hour, you’ll have access to a diverse roster of capable pokemon from current and previous generations, your first gym badge, and even roller skates! The significantly sped-up pace also means you’ll spend less time sitting in lobbies or fumbling through menus and more time in the action.
This is the first fully 3D Pokemon game, and it’s made the transition beautifully, with some great art direction in its many characters. Take Charizard, for example – this fire-type pokemon has been intimidating since he first stomped onto the scene in the original games, but his new look is absolutely stunning. He quietly hovers in place looks large and majestic, dwarfing his old 2D look. At the other end of the spectrum you’ve got the hyper-cute Pikachu, whose adorable animations effectively sell his personality. And the all-new Mega Evolved versions look similarly impressive, with intimidating features such as the additional thorns and hair that give Mega Lucario a ferocious visual edge over its normal form.

Just as importantly, developer Game Freak has finally opened the door for unique avatars and creature customization beyond simply picking our gender. We can now choose a basic skin tone and dress up with a variety of nifty accessories. These simple tools finally give me the ability to distinguish myself from the thousands of other people playing, and that makes Pokemon a much more personal experience.
It needed to do something to make it feel different, because Pokemon X and Y’s story follows a predictable arc that’s very similar to previous games, albeit with a charming cast of four NPC friends this time. Sadly, the one-note design of these characters is still pretty disappointing for a predominantly single-player RPG. I know that it’s aimed at kids, but as a Pokemon fan for the past 15 years, I couldn’t help but wish for a story that appeals to fans of all ages.
At its core, Pokemon’s gameplay core bores down to battling and trading, and both systems have been carefully refined over time. There are small improvements to note here though, like the ability to restore pokemon before they’re switched into battle. Although the tried-and-true formula is still largely the same, these small improvements are smart in that they remove unnecessary downtime between battles.
Perhaps the most significant change to combat is the role of Mega Evolutions, which will have a major impact on the way Pokemon battles are played. These special transformations can alter pokemon types, and those changes make battles much more strategic. Charizard’s and his Mega Evolution, for example, switches him from Fire/Flying to Fire/Dragon, which basically removes his weakness to Water. It adds a potential seventh option to your roster of six pokemon, and the possibilities increase dramatically.
Game Freak wisely imposed some limitations on that powerful upgrade: you can only summon a Mega Evolution once per battle, and not every pokemon can assume one of these altered forms. And there’s an unintentional limitation as well: while battles against humans feel more strategic, the trainer A.I. still doesn’t know how to react to or counter elemental weaknesses. So after a certain point in the campaign, a player with the right pokemon will steamroll through rivals in single-player.

What makes Pokemon X and Y feel dramatically new and more modern are its forward-thinking online features. Specifically, the Player Search System, a communication tool that debuted in Pokemon Black & White, receives considerable upgrades that make playing together a much more graceful experience. You can quickly battle and trade at any time, or share helpful O-powers – think of them as unique buffs that enhance a stat like attack or evasion. You can also share all of that new customization. For instance, each trainer can share a brief video that shows off acquired creatures or general traits about themselves. It's a fun form of expression.


But a lingering question remains for what will happen long-term in a post-Pokemon X and Y world: what impact will Super Training – a regimen of training that you can use to easily boost base stats – have on the multiplayer community? This interesting feature could potentially upend the balance at the heart of Pokemon. On the other hand, it makes the practice of boosting stats much more approachable compared to the grind of EV training. Only time will tell.

The Verdict

Game Freak has really outdone itself this time, and Pokemon X and Y will be remembered as great transition point for the series’ transformation into an even more social, beautiful, and strategic game. Building on five generations of games, a digital menagerie of captivating creatures, and a wide range of diverse regions to explore, Pokemon X and Y proves this formulaic portable role-playing series can still deliver an innovative experience.

 

Rating : 9.0/10 

Pokemon X and Y Game - Review  
 
$39.96 @ Amazon

Amazing Pokemon X and Y makes a successful transition to a 3D world and adds some impressive depth and online features.  RT


0 comments:

More Hands-on Time with GTA 5 - Review

More Hands-on Time with GTA 5

We return to Los Santos for two more missions, which reveal just how powerful GTA's character-shifting mechanics can be for the game's narrative.

What intrigues me most about Grand Theft Auto V isn’t jump jets or SCUBA diving, smoking weed or that mooted act of necrophilia, it’s Michael, Franklin, and Trevor – it’s the extremely bold attempt to weave a cohesive narrative using three very different perspectives.
In one sense, the characters are all tightly authored – the dialogue’s sharply written, mannerisms and back-stories carefully elaborated. Each lead has a very definite set of traits. But the second part of their characterization – what they actually do – is almost entirely entrusted to you. In GTA V you become omnipotent figure, able to invade the consciousnesses of three different characters. Los Santos is an incredible place, and you get to see it through three very different sets of eyes.



It’s a long-standing storytelling technique, but one rarely used by games. Changing point of view subtly alters your relationship with that character, emotionally and morally.
I think Trevor’s probably the best example of what I mean. He’s violent, unhinged, and extremely unpredictable. However, it’s possible to look past that soiled vest, presumably encrusted with his own vomit, and be very charmed by Trevor, and that really intensifies the moment you play as him. It’s weird, because you should revile him – he’s an irredeemable pervert and killer, after all – but you can’t. You are him, and I suspect GTA V’s character switching, ostensibly pitched as a mechanic designed to always keep you in the heart of the action, may secretly prove its most potent storytelling device.
As always, this sort of thing is best illustrated through examples. So here are two missions that Luke didn’t mention in IGN’s first hands-on with GTA V. I think they're both great examples of how switching characters exerts a subtle power on the narrative.
 
Urban Safari is the first mission I played in GTA V, and it starts outside Franklin’s house. He’s being hectored by his friend Lamar, who desperately wants his help on a drug deal. Franklin wants no part in such petty gang banging – it’s clear his ambitions lie far outside of the hood he’s been born into. Trevor suddenly appears, and is the absolute force of nature I always suspected him to be. He’s agitated, rambling, muttering about his messed up childhood, and hungrily looking for trouble. Unsurprisingly, a drug deal proves irresistible. (Interestingly, I started this mission playing as Franklin, but there was also the possibility to begin as Trevor, meaning open-world gameplay and missions can dovetail in slightly different combinations.)
With Trevor onboard, it’s harder for Franklin to cavil, and so I amble into the back of Trevor’s van, along with Lamar and his faithful Rottweiler, Chop. It doesn’t take long to reach the heart the hood – Franklin clearly hasn’t moved that far away. It’s a familiar cul-de-sac, intimidatingly fringed by rundown houses and shifty huddles of gang members – it’s Grove Street, the home of San Andreas’s protagonist, CJ. And the gang we’re negotiating with for a kilo of coke? The Ballas.



We jump out of the van and follow Lamar up to one of the houses. I can feel a thousand eyes watching my every movement. I don’t feel safe. The door opens suspiciously, and we’re presented with a white block wrapped in plastic. It’s cut open with a flick knife, and we’re allowed to sample the goods. Lamar takes a taste, and is eager to hand over a chunky wad of cash, but Trevor is tetchy. He asks if we can take a sample from the other side of the brick. The dealer refuses and starts to play hardball – do we want to make a deal or not? Trevor snatches the block out of the guy’s hands, and snaps it in half. It’s fake: a gram of blow hidden in a fake brick. We’re screwed.
The throbbing score violently ratchets up, as all hell breaks loose. Disorientated, I stumble into the nearest cover – a low garden wall. I feel genuinely unsafe, surrounded by seriously pissed off gangsters. Trapped at the bottom of Grove Street, we’re as good as dead. We all know it.
Our only chance is to pull together and fight our way up the street. I scramble from cover to cover, hiding behind parked cars, as bullets fly above my head. I can see Chop running around, barking, drawing fire, even biting. I’m pinned down behind the van, so I switch to Trevor, wondering if the ability to switch characters gets you out of jail should you find yourself running low on health, but he was taking just as much heat.



The cops soon arrive on the scene to subdue the urban uprising. This is the distraction we’ve been waiting for. I hear Lamar shout from across the street – he’s found a way out. I follow him down a narrow alley that separates two of the slovenly houses, and instantly the thick claustrophobia of the Grove Street shootout dissipates. The world opens up again. The houses backs onto the Los Santos storm drain – a vast man-made river carved out of concrete. We run down towards the water. Bizarrely there are a group of girls in colourful bikinis dancing for a film crew in front of three jet skis. Is this a TV advertisement? A music video? Porn? I have no time to find out – there’s a police helicopter humming overhead. I push one of the girls out of the way and steal her jet ski. Trevor, Lamar, and I head for open waters – I guess Chop ran home – but we can’t escape. The helicopter’s still on our tail.
After skimming across the open water for a few minutes, putting distance between us and Grove Street cops, we land on a nearby coast. Trevor’s disappeared (I suspect he might do this a lot), and Lamar’s plain out of ideas. It’s up to me to get us out of his mess. The mess he drew me into. As the sun sets, I lead us up a steep path from the beach to the cliff top above. I have my machine gun raised at all times, picking off the cops that greet us.
We eventually reach the roadside and jump into one of the now vacant cop cars. We’re still being pursued, but I sense I can get away. I head off into the dark, down the web of dusty roads that lie far outside of the city. I break line of sight with my pursuers, and my wanted level drops. We’re clear, but finishing the mission as Franklin, I genuinely feel angry. I felt annoyed with Lamar, sat in the car next to me. I didn’t want him to be there. As fun as it was to play, I never wanted to get involved in any of this. It was all his fault. I didn’t want to go back to Grove Street. I get out and walk away into the night.

The second mission I play is entitled Fresh Meat. Michael has been kidnapped by the Triads, and from the faint cries I hear in the background of a threatening phone call, he doesn’t have long. I panic; I have no idea why Michael’s been taken, or where I should start looking in this vast, sprawling world, or where the hell Trevor is. I could really do with some help. But one thing is clear, though: time is ticking, and as Franklin, alone, I need to find Michael… quickly. I’ve heard Michael describe Franklin as the son he never really had, and now playing as Franklin, facing this situation, I acutely feel the weight of that accolade.

Fortunately, I have some help in the form of Trackify, an app on my mobile phone. Using the Triads’ call, it gives me a crude idea of where he might be. So I jump in the nearest car – I opt for an average saloon, quickly realising how much time is of the essence – and head off in search of the flashing marker displayed on my phone.
But this isn’t like the GPS that usually sits in the bottom left-hand corner, with its brightly-illuminated route snaking through the city’s streets, taking you to your destination in the least amount of time. It’s disconcertingly blank – the streets aren’t reassuringly outlined and there’s coloured line for me to follow, just a vague marker nagging in the distance. Feeling somewhat blinded, I miss turnings and find myself frequently heading in the wrong direction. But I’m also getting closer, and eventually arrive at a large factory.

I pull up round back, so as not to be spotted. I need get inside, though. Nearby is a ladder which takes me to the roof, where a narrow walkway leads to the front of the building. I move quickly but cautiously, since I know I’m going to be heavily outnumbered. As I reach the front of the building, I overhear two Triads down below; they haven’t noticed me, so I open fire with an automatic rifle. (In retrospect, it probably would’ve been more prudent to have attached a silencer, but screw it. It didn’t feel like a time for subtlety.) I scramble down the ladder and head into the darkened factory.
I know Michael’s here somewhere. I can hear him screaming.
 
It’s a meat packing factory, with freshly-butchered carcasses hanging from the ceiling and ribbons of blood staining the porcelain tiles. And some of it’s functional detail – those cadavers help break line of sight, a help and hindrance, and make surprisingly good cover, as I take out the Triads who are there to greet me. Around the corner I find Michael, strung up by his feet, seemingly destined to join the other swaying corpses. A Triad is pointing a gun at him, but I don’t hesitate, shooting the gang member who’s threatening my friend. But it isn’t a clean death – the gang member is pulled into some nearby machinery, and a fountain of blood instantly redecorates the factory’s interior.
But it isn’t a clean death – the gang member is pulled into some nearby machinery, and a fountain of blood instantly redecorates the factory’s interior."
I toss Michael a pistol, and I’m given the option to switch characters. I do so, and suddenly I’m upside down, as even more Triads burst into the room. I take them out with a couple of head shots, before lowering myself to the ground. Stripped to a bloody vest and gingerly holding his side, it’s evident Michael’s in a lot of pain and that we need to find a way out now. But playing as Michael I strangely feel more in control, like Franklin will defer to me.
Around a couple of more corners, I spot an exit and outside there’s a car waiting to be taken. We jump in, and tear off into the night. But it’s not over: the Triads are right behind us – they’re a persistent bunch, to be sure – in a Japanese tuner, pimped out in neon orange. I weave through traffic, as Franklin shoots out of the passenger window at the car that’s continually gaining ground. As good a shot as Franklin is, he’s ineffective, and I cut across oncoming traffic, thinking I might be able to disappear more effectively on the freeway. The tuner is gaining ground, though, and as I turn to take the slip road, I clip the Triad’s vehicle, which fortunately spins out and is pinned against a wall, where it bursts into flames. I’m free to join the freeway. We made it. Just.

Okay, it’s time for a minor confession. I died quite a few times while playing missions described above, but that’s not down to Grand Theft Auto V being unreasonably difficult. Nor am I terrible at games – really, I’m not. At the time, I thought it might be due to all the new controls and mechanics I had to learn. But then I thought more closely about the moments in which I died. What did these passings have in common? It was when I hesitated, when I didn’t know where to go, and I’ve concluded that fault lies entirely with me. Admittedly, GTA V doesn’t tell you where to go, but that’s the point. You can go anywhere. I died when I lacked both imagination and conviction. You see I’ve become awfully lazy when playing games that involve shooting and driving; I’m content to be pushed towards a mildly satisfying objective. So when I landed on the beach with Lamar, and he suddenly looked towards me for guidance, like a child who got mixed up in something he didn’t fully understand, I was overwhelmed. I could go anywhere, get away by any means I could find, but I died right there on the sand because I’ve grown acquainted to games that consistently underestimate me.
I don’t know if Grand Theft Auto V can stem the tide. It might. But after spending four hours exploring its world, I can safely say it’s revived my ailing faith in the big blockbuster game. There’s more to GTA V than just a land of unregulated freedom, though. I’m confident GTA V will receive attention for its technical prowess, swaggering attitude, and love of controversy, but there’s potentially a subtle approach to storytelling and characterisation here that shouldn’t be overlooked.
Passing between characters, identifying with more than one point of view, is sophisticated storytelling, and it provides GTA V with the machinery to tell an ambitious and nuanced story. And these character-based moments – being irritated with Lamar, as Franklin, for dragging me back into the hood – really stood out during my time with the game. I even started to play in a different way, depending on which character I was controlling. The game encourages this very gently with different character stats and special abilities – Franklin’s supposedly the best driver, for instance, so has the ability to slowdown time while behind the wheel. But it went beyond this, I found myself acting more recklessly as Trevor, more fatherly as Michael. I was performing. I actually think that might be the most unexpected and impressive thing I discovered while playing Grand Theft Auto V.





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Microsoft Office 2003 Full - Activated

 Microsoft Office 2003 Full - Activated

Microsoft Office 2003 Professional is a great office software that's include MS Word, MS Excel, MS Power Point and MS Access to work perfectly and efficiently. Microsoft Office 2003 Professional provides all its powerful tools and programs in one single pack. Insert images and design your sheets, letters, slides and database with Microsoft Office 2003 professional. The more languages and more help-support are available for beginners to go ahead in the world of information technology.

Microsoft Office 2003 Professional is an older version of Microsoft office but it works perfectly in windows. Microsoft Office 2003 Professional gives the many features and tools to its customers and users to use Microsoft Office Professional 2003 as a default office manager. Microsoft Office Professional 2003 integrates all the office popular products like Microsoft Office Word 2003, Microsoft Office Excel 2003, Microsoft Office Power Point 2003, Microsoft Office Access 2003 and many other different tools.
Microsoft Office Professional 2003 provides encryption and more security features for the safety of documents. The user can easily password protect all his important documents with Microsoft Office Professional 2003. Microsoft Office Professional 2003 provides better printing option for all the size of papers so it makes the user to easily takes print of there documents easily and quickly. There are recommended Microsoft Office downloads available Microsoft Office 2007 Enterprise, Microsoft Office 2010 Professional and Microsoft Office 365 Home Premium 2013 for free download.

Microsoft Office Professional 2003 is a complete office package to grow your business online or offline. It provides many functions and advantages to its users like keyboard shortcut keys, powerful tools, wide range of font collection, security and encryption to secure the important data of the professional users, image editing, printing settings, design your CV and letters, make stylish sheets in Microsoft Excel professional 2003, make beautiful slides in Microsoft Power point 2003, design and save your large database files in Microsoft Office Access 2003 professional.

Microsoft Office 2003 Professional has 3 Service Packs:

Microsoft Office 2003 professional includes the following all products to help and start your small business with office and grow it day by day.
 
Microsoft Office 2003 Full

Application Details:


Size: 321.88 MB
Version: 2003
License: Free to Use
Author: Microsoft






Downloading Link for Microsoft Office 2003 Full 

 
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Click Here To Download Microsoft Office 2003


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Free Download UltraSurf 13.01 - Latest



UltraSurf finally released its full and final version 12.01 that is available as free download for windows XP, Windows 7, Windows 8 and Windows Vista. UltraSurf 12.01 free download provides you privacy, security and freedom. UltraSurf allows you to browse the web experience as with complete freedom, security and privacy. UltraSurf allows you to access any website that is blocked in your country, region or specific area. UltraSurf has anonymous servers that are ready to connect from anywhere and anytime. You can easily connect to UltraSurf with simply launching the u1301.exe program file. UltraSurf is simple, fast and easy to use proxy software that is available for free of cost. UltraSurf can easily connect to its integrated servers.

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UltraSurf provides more security than any other proxy software. It connects its integrated servers and then encrypts that pages you want to browse anonymously. It hides your IP address from trackers to stay safe your security and data protection. There is no access to you from any third party service while using UltraSurf.

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UltraSurf has rich with proxy features to keep browsing with freedom. It provides you direct access to all blocked or banned sites from your country or region. There are tons of sites are blocked by Government or other agencies in specific regions like China. UltraSurf gives you access to those blocked sites immediately.

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UltraSurf provides more privacy to secure yourself, your computer and your data from any of hacker attempts, seekers or trackers. UltraSurf has special servers that hides your original internet protocol address and displays the anonymous IP address to others. This will stay safe your identity and privacy.



Application Details 

Size: 1.84 MB
Version: 13.01
License: Freeware
Developer: Ultrasurf

Downloading Links UltraSurf 13.01 Full Version

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Google Chrome Free Download 32.0.1


Google Chrome Free Download 32.0.1

Google Chrome Free Download 32.0.1

Description:

Google Chrome is a browser that combines a minimal design with sophisticated technology to make the web faster, safer, and easier.
One box for everything
Type in the address bar and get suggestions for both search and web pages.
Thumbnails of your top sites
Access your favorite pages instantly with lightning speed from any new tab.
Incognito mode
Don't want pages you visit to show up in your web history? Choose incognito mode for private browsing.
Safe browsing
Google Chrome warns you if you're about to visit a suspected phishing, malware or otherwise unsafe website.

Technical:

Title:Google Chrome 32.0.1685.0 Dev
Filename:32.0.1685.0_chrome_installer.exe
File size:34.60MB (36,277,600 bytes)
Requirements:Windows XP / Vista / Windows7 / XP64 / Vista64 / Windows7 64 / Windows8 / Windows8 64
Languages:Multiple languages
License:Open Source
Date added:October 30, 2013
Author:Google
www.google.com
www.google.com/chrome
Homepage:www.google.com/chrome
MD5 Checksum:45E5B392C5CAE83696E25D3817BFAC67


Downloading Links for Google Chrome 32.0.1685.0 (32 mb)


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Inpage Free Download 2013

Inpage Free Download 2013

 Inpage Free Download 2013

 

Inpage Free Download 2013

InPage Free Download 2013 Urdu is now available for free download as full version. InPage Urdu professional 2013 was recently released from its developer. Urdu InPage 2013 provides you unlimited features than the previous versions of Urdu InPage 2013. Urdu InPage 2013 has integrated support for Windows Xp, Windows Vista and Windows 7. It also supports 32 and 64 bit operating systems if purchased through retailer shop. InPage Urdu 2013 was especially developed for publishing business purposes such as Urdu books and newspapers. It has some special features that are never available in any other version of Urdu InPage 2013 professional.

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Urdu InPage Free Download 2013 professional has integrated support for all of local languages such as Urdu, Arabic, Saraiki, Kashmiri, Persian, English, Pashto and Sindhi. All these languages are working beautifully with Urdu InPage 2013 professional. You can also insert symbols in your favorite documents where you want to do it. You can easily create documents with specific page sizes like Legal, A3, A4 and many more.

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Urdu InPage Free Download 2013 has integrated support for all popular graphic designing software such as CorelDRAW, Adobe PhotoShop and Adobe Illustrator. There are many fonts available as external fonts. You can download your favorite fonts from server and copy them all to installation directory. So Urdu InPage 2013 can automatically updates its fonts directory and pick all the new fonts to start writing with them.

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You can easily write from both left and right sides. All the integrated languages such as (Arabic, Farsi, Burohi, Pushto, Punjabi, Sindhi, Saraiki, Kashmiri, Hazargi, Balochi and English) are supporting both sides where you want to start. All extra features like drawing, designing, coloring, fonts, editing, insert page, insert table, bold, export, copy, cut, paste, print and many more professional features. There are multiple keyboard layouts available to write in your favorite style such as Phonetic. Bundle of tools are waiting for you to install and use it to make a professional document.

Application Details

Size: 5.55 MB
Version: 2013
License: Freeware
Developer: Inpage

Downloading Link For Inpage 2013

 Inpage Free Download 2013

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Rocksmith 2014 All New Edition - Review

FINGER PICKIN' GOOD. ROCKSMITH 2014.

Rocksmith 2014
 Reviewed on Macintosh, PlayStation 3, Xbox 360 and PC
October 22, 2013 From the plastic-instrument-littered graveyard of the rhythm game genre rose the original Rocksmith, a game that took the familiar note-highway interface of the Guitar Hero series and applied it to the full scale-length of a proper guitar. Using that same impressive note-recognition technology, Rocksmith 2014 makes for a much smoother learning and practicing experience thanks to its effortless presentation and more flexible approach to player progression. It’s always going to be a long way to the top if you want to rock and roll, but Rocksmith 2014 makes it a heck of a lot easier to sit back and enjoy the ride. The “2014” moniker may suggest a merely incremental upgrade from the original game, but Rocksmith 2014 has benefited from quite a significant overhaul to all facets of the experience. Most readily apparent is the completely revamped and non-linear menu navigation. Everything you need at any moment is right under your increasingly calloused fingertips. You can swiftly hop in and out of technique lessons, chord charts, songs, and the wonderfully retro Guitarcade mini-games; it never really gives you enough of a pause to put down your instrument.
Gone is the regimented and repetitive Journey mode, and in its place is the new Mission mode that takes you by the hand rather than pull you by the nose. You’re constantly provided with aptitude appropriate tasks to complete, such as learning a new scale or beating a certain high score in the Guitarcade, but these objectives never become roadblocks; you can decide entirely how you want to progress, and which areas you want to focus on.
There’s been a variety of tweaks across the board to Rocksmith 2014’s actual gameplay, most notably the new visual cues for things like tapped notes and harmonics, along with a

Rocksmith 2014

October 22, 2013
Rocksmith 2014 Edition is the second installment of the music hamming game, allowing players to plug any real guitar or bass directly into their game system to begin their musical journey.
fingerprint overlay for chords to ensure smoother playing transitions. But by far the biggest game-changer is the revamping of the Riff Repeater. This ability to isolate, slow-down, and vary the difficulty of a song section is buried in its own separate mode in the original Rocksmith. In Rocksmith 2014, you can activate it at any time - making it much easier to learn more complicated phrases such as solos on the fly and therefore much faster than before. When you eventually start to nail every note and chord in a song, Rocksmith 2014 automatically switches to Master mode and the notes just fade away. It’s at these times it’s at its most powerful, creating Zen-like moments when you're flush with a genuine sense of accomplishment that no Achievement Unlocked or Trophy pop-up could ever match. It’s like having your training wheels suddenly explode off your bike and freewheeling it down the highway. It’s truly exhilarating.
Some songs will certainly take longer to master than others, but the tracklisting also feels far more considered this time around. While there’s no accounting for taste, the 50 on-disc tracks available feel satisfyingly comprehensive when it comes to technique, spanning a skill range from the simple power-chords of the Ramones’ Blitzkrieg Bop and Jack White’s Sixteen Saltines; to carpal tunnel-inducing metal tracks like Iron Maiden’s The Trooper and Mastodon’s Blood and Thunder; to the technical tour de force that is Joe Satriani’s Satch Boogie. If you own the original game you can import its entire track list too (for a one-time fee), and any DLC also carries across - with all of the back catalogue tracks supporting Rocksmith 2014’s new gameplay features.
Rocksmith 2014 Review

Of course it’s not enough just to play like your favourite guitar heroes; you need to sound like them too. The actual guitar tones in Rocksmith 2014 are more authentic than ever thanks to the official emulation of big-name amp makers like Marshall, Orange, and ENGL. You can play through virtual recreations of such lusted-after rigs as Marshall’s JCM800 or the Orange Tiny Terror, and while they’re never going to blow your hair back like the real thing, they provide near enough approximations to serve as a sort of try-before-you-buy service. Considering that Rocksmith 2014 costs less than most small practice amps, the new amp modelling alone might make it appealing to bedroom guitarists tight on space, like perhaps those in college dorm rooms.
Aside from the entirely new list of songs to learn and amp models to customise, there’s a suite of new Guitarcade mini-games that are essentially a fun way to forget how otherwise mundane it can be to practice scales. Not only are there more of them this time around, but they’re also meatier and better presented. For example, the 2D beat-’em-up inspired Scale Warriors - in which you pummel street thugs by hitting corresponding notes in alternating scales - is set across multiple urban environments, each linked with stylish 16-bit inspired cutscenes.
But my favourite addition to Rocksmith 2014 is the innovative Session mode, which is honestly like nothing else I’ve ever experienced in any game or piece of musical software. You pick the instruments in your four-piece backing band, customise settings such as the scale and tempo, and then you can basically go nuts all up and down the neck with the band reacting dynamically to the intensity of your playing. Not only is this a great way to explore the fretboard and experiment with new scales, but it’s also an invaluable tool for honing your improvisational skills - you can even play it with a friend for some guitar solo face-offs (or face-melting-offs). It’s a great vehicle for coming up with riffs of your own too, which makes it a slight shame that there’s no in-game recorder to capture your ideas with.



Yet for all of its features and encyclopedic approach to chords and scales, there is a ceiling to the skills Rocksmith 2014 can provide you with. It stops short of teaching you advanced techniques such as sweep-picking or more extreme two-handed tapping, but it isn’t really aiming to be the be-all and end-all of guitar and bass tutelage. It’s not meant to be played in a vacuum devoid of other instructional influences - you should still absolutely watch videos on YouTube, buy tablature books, jam with friends or even seek out more formal teaching if you really want to master the fretboard.
Rocksmith 2014 All New Editions - Review

Lastly, it would be remiss of me not to mention the audio latency levels. The developers claim that they’ve tightened up the latency at least in terms of the software, and certainly when I played the PC version of Rocksmith 2014 or the console versions with the audio fed into a separate home theatre system (via analogue cables), the audio latency was truly imperceptible. However, when I ran the audio via HDMI straight into the back of television, there was still a noticeable delay between when a note was struck and when it sounded out of the TV speakers. So for those of you who have no external devices to output the audio to, be mindful that it may have a negative impact on your enjoyment with the game.

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